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1. Invention Impressions, Suggestions - in Player Features and Ideas Discussion [original thread]
Everyone, Invention is currently receiving some love by CCP but there are some immediate impressions that I think should be considered. One thing that is constantly if concern is the possibility of "crashing" the tech II market. Although I think...
- by FO LJA - at 2007.03.08 19:21:00
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2. V-Com SyNdicate seeking 0.0 ready players - in Alliance and Corporation Recruitment Center [original thread]
V-Com SyNdicate is currently seeking 0.0 ready players to help fill out our deep space operations. If your interested in deep space PvE, PvP, mining or corporate operations we would love to give you a home. V-Com Details: FADE Resident / OXIDE Al...
- by FO LJA - at 2006.10.30 17:47:00
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3. [Recruitment] New corp seeks experienced players and Leaders - in Alliance and Corporation Recruitment Center [original thread]
V-COM Syndicate is a new corporation with an experienced CEO. We are currently U.S. based time zone (GMT +7). V-COM will offer several different area's of focus but not so many that the corp is unmanageable or unfocused. We have our own ingame ...
- by FO LJA - at 2006.02.15 00:39:00
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4. New Market View Enhancement suggestion - in Player Features and Ideas Discussion [original thread]
It would be really nice to have the option to color code waypoints in the market buy/sell view. The nice thing about this would the ability to quickly glance / or even sort based on waypoints the prices of commodities.
- by FO LJA - at 2005.08.01 18:53:00
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5. Carebear Patch - in EVE General Discussion [original thread]
I would like to see more skills related to intelligence. Such as tracking skills etc. that when used in combination with an agent using locator skills alows you to trail a potential target. This can be for intel or bounty type missions. The highe...
- by FO LJA - at 2005.08.01 17:32:00
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6. WTS ** LAB SLOTS *** 3 in Tukanas (Aridia) - in Sell Orders [original thread]
We are offering 3 Lab Slots in Tukanas (Aridia). Great location along the trading highway between Fountain and Yulai. Accepting offers online and ingame. Contact FO LJA ingame.
- by FO LJA - at 2004.12.30 22:19:00
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7. WTS ** LAB SLOTS *** 3 in Tukanas (Aridia) - in Sell Orders [original thread]
We are offering 3 Lab Slots in Tukanas (Aridia). Great location along the trading highway between Fountain and Yulai. Accepting offers online and ingame. Contact FO LJA ingame.
- by FO LJA - at 2004.12.30 22:19:00
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8. WTS Med Drone BPC packages. Vespa 1500 runs at ME 401 - in Sell Orders [original thread]
ME at 401 for nearly 0 waste. Plenty in stock and can be placed in escrow at multiple locations. Base Price is 1.6 mill ISK, however I'm selling these at 900,000 ISK and have unlimited stock. Contact FO LJA for more information.
- by FO LJA - at 2004.12.13 00:13:00
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9. WTS Med Drone BPC packages. Vespa 1500 runs at ME 401 - in Sell Orders [original thread]
ME at 401 for nearly 0 waste. Plenty in stock and can be placed in escrow at multiple locations. Base Price is 1.6 mill ISK, however I'm selling these at 900,000 ISK and have unlimited stock. Contact FO LJA for more information.
- by FO LJA - at 2004.12.13 00:13:00
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10. Trade Goods - in Player Features and Ideas Discussion [original thread]
I agree. I also think the market is rather broken. Too often there is no money to be made and when there is, its extremely limited in quantities. Too often the supply is much more expensive than demand and just does not seem to be any room for g...
- by FO LJA - at 2004.08.05 18:26:00
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11. Trade Goods - in Player Features and Ideas Discussion [original thread]
I agree. I also think the market is rather broken. Too often there is no money to be made and when there is, its extremely limited in quantities. Too often the supply is much more expensive than demand and just does not seem to be any room for g...
- by FO LJA - at 2004.08.05 18:26:00
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12. NPC's for hire - in Player Features and Ideas Discussion [original thread]
Yeah, whatever. However the second post was not so anti teamwork as much as added role play, such as ships officers. Not much difference between two modules any more than between a module or an officer, other than immersion into the game. Afte...
- by FO LJA - at 2004.08.05 04:01:00
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13. NPC's for hire - in Player Features and Ideas Discussion [original thread]
Yeah, whatever. However the second post was not so anti teamwork as much as added role play, such as ships officers. Not much difference between two modules any more than between a module or an officer, other than immersion into the game. Afte...
- by FO LJA - at 2004.08.05 04:01:00
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14. NPC's for hire - in Player Features and Ideas Discussion [original thread]
One more thing on the topic of NPC's. How about possible NPC ship officers that add not only bonuses (such as a science officer for the explorer using scanners) but also a little communication. Example, there is a % chance the NPC (science offic...
- by FO LJA - at 2004.08.04 04:18:00
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15. NPC's for hire - in Player Features and Ideas Discussion [original thread]
One more thing on the topic of NPC's. How about possible NPC ship officers that add not only bonuses (such as a science officer for the explorer using scanners) but also a little communication. Example, there is a % chance the NPC (science offic...
- by FO LJA - at 2004.08.04 04:18:00
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16. NPC's for hire - in Player Features and Ideas Discussion [original thread]
It would be nice to see EVE help some of the smaller corps and even individuals achieve some sort experience those that choose to join mega corps have. Not all players have, or want a big corp or even want to belong to a corp. Suggestion: Possibl...
- by FO LJA - at 2004.08.04 03:42:00
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17. NPC's for hire - in Player Features and Ideas Discussion [original thread]
It would be nice to see EVE help some of the smaller corps and even individuals achieve some sort experience those that choose to join mega corps have. Not all players have, or want a big corp or even want to belong to a corp. Suggestion: Possibl...
- by FO LJA - at 2004.08.04 03:42:00
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